The Hypercube is a concentric cubic sculpture illuminated with a 120 metre addressable LED array. It’s minimalistic structure is designed to elicit a sense of strength, balance and simplicity yet plays host to (and becomes juxtaposed by) a range of intricate choreographies.
The ‘pixels’ positioned throughout the sculpture are capable of indicating their virtual coordinates and therefor programmed to illuminate as they are intersected by a variety of transient virtual volumes. This capacity to reveal shape as light is automated and recorded into individual scenes which are then sampled, duplicated, resized and syncopated along a rhythmic timeline and combined with the illumination of individual elements of the structure and the inclusion of particle animation.
Sound designs are employed to deliberately cultivate a deeper audiovisual synesthetic connection. By continually cross referencing the sound and vision, audiovisual sync is gradually tightened and unified. Ambient light that is captured by the surrounding walls of the room further intensifies these audiovisual choreographies, culminating in the creation of a dynamic immersive environment.
Although the work straddles a temporal structure, is also departs from a single point of reference and positions itself outside conceptual framework and into the realms of arbitrariness and abstract expressionism. It’s frenetic technical pace evokes cognitive suspension while, conversely, its moments of serenity provide a paradox of contemplative reflection.
The aim of this piece is to provide consideration into the depth and breadth of spatio-temporal relationships and how much of this information can be identified and absorbed through crossmodal sensory perception.
Concept, audiovisual choreography: Kit Webster
Software development: Pierre Proske
Engineering: Lance Davis
Construction assistance: Chris Tursi, Brendan Harwood
Camerawork: Brett Harrison